Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 1125277031829863208 97 code13 the Magician (level 5, 36/38 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:17 (1866 turns). code13 the Magician (Djinni Conjurer) Turns: 1866, Time: 00:05:18 Health: 36/38 AC: 4 Str: 6 XL: 5 Next: 0% Gold: 115 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... k - ring of ice Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe g - a +0 leather armour (worn) m - a +0 cloak (worn) Jewellery k - a ring of ice (worn) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of blinking {unknown} f - 2 scrolls of teleportation {unknown} i - a scroll of vulnerability {unknown} j - a scroll of enchant weapon {unknown} Potions d - a potion of attraction {unknown} e - 2 potions of heal wounds {unknown} h - 2 potions of lignification {unknown} Baubles l - 3 flux baubles Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Freeze Ice 100% 1d10 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 e - Lesser Beckoning Tloc 44% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Ru Shops: D:3 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. HP restored. You see here a +0 leather armour. Found a stone staircase leading down. A quokka comes into view. You see here 3 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka! You kill the quokka! You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ................. ................. ................ ............... ...>.........# .............# .†...........# ##.# .......@.....###..## ####.......[†......# ##.......<......##### ##......#####....... #.....#.# #....... ####.....#.#####....... .......$................ #...#.....#.####........ #.......#..###.#...... There were no monsters in sight! Vanquished Creatures 5 adders A dart slug (D:1) A ribbon worm (D:3) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 11 jackals 5 quokkas 4 ball pythons 4 bats 2 frilled lizards (D:1) 3 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 405 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 405 | D:1 | Learned a level 1 spell: Freeze 434 | D:1 | Reached skill level 1 in Fighting 1101 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 1627 | D:3 | Found an iron altar of Okawaru. 1737 | D:3 | Found Isiuqin's Vocational Training. 1791 | D:3 | Found a sacrificial altar of Ru. 1866 | D:3 | Reached XP level 5. HP: 36/38 MP: 0/0 1866 | D:3 | Learned a level 2 spell: Lesser Beckoning 1866 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_loops_ring D:2: layout_rooms D:3: layout_rooms, okawaru_gym_becter, nicolae_ru_the_path_less_chosen, nicolae_shop_vocational, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | 27 || 88 Searing Ray | 7 | 3 || 10 Freeze | 1 | || 1 Armour: Robe | 3 | || 3 Leather armour | | 2 || 2 Dodge: Dodged | 4 | 4 || 8