Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 15905269567438975277 18 code13 the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Dec 10, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (652 turns). code13 the Magician (Djinni Conjurer) Turns: 652, Time: 00:02:17 Health: -2/22 AC: 3 Str: 6 XL: 2 Next: 85% Gold: 46 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . h - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe h - a +0 leather armour (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of revelation {unknown} f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} t - a scroll of teleportation Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 d - Fulminant Prism Conj/Alch 8% 3d7 45% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +0 short sword. The searing ray hits Terence but does no damage. Terence is moderately wounded. The kobold shouts! The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Terence misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +3 scale mail of willpower (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of magic. Magic washes over you without effect. You stop channelling your searing ray. Terence closely misses you. It was a potion of curing. You feel better. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled YSHRIG BEOFREIR, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. t - a scroll of teleportation Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .# .. ###### .#.. #.. ....<#####.#. #.# .........^... #.# ...#.#####.#.# #.# _..#.#####.#.# #)# ...........#.# #.# ...#.####..#.# #@# ####.#.....#.# #@# #.#.##..#.# #.# #.#.##.<#.# #.# #.#.##....# #.# #.#.##...####.# #.#...........# ####.######## #.. ### You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards A goblin (D:1) A kobold (D:2) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 237 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 312 | D:1 | Found Qeudakin's Antique Armour Shoppe. 604 | D:2 | Found a stormy altar of Qazlal. 638 | D:2 | Noticed Terence 649 | D:2 | HP: 1/22 [Terence/+0 flail (11)] 652 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_shops, nicolae_shop_bimaterial_pillars D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_heavens_door, minmay_quadrilaterals, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 6 Use: Potion || 2 Scroll || 1 Armour: Leather armour || 3 Dodge: Dodged || 9