Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 7676871891831991200 255 code13 the Magician (level 6, 13/45 HPs) Began as a Djinni Conjurer on Dec 10, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:09 (1470 turns). code13 the Magician (Djinni Conjurer) Turns: 1470, Time: 00:04:10 Health: 13/45 AC: 3 Str: 6 XL: 6 Next: 38% Gold: 76 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - staff of cold rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Missiles i - 6 poisoned darts Armour a - a +0 robe e - a +0 leather armour (worn) Magical Staves d - a staff of cold (weapon) Wands k - a wand of roots (11) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of fog {unknown} h - a scroll of blinking {unknown} n - a scroll of identify {unknown} o - a scroll of fear {unknown} Potions f - a potion of magic {unknown} g - a potion of haste {unknown} j - a potion of enlightenment {unknown} l - 2 potions of lignification {unknown} m - a potion of moonshine {unknown} q - a potion of curing {unknown} Baubles p - 2 flux baubles Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Soul Splinter Necr 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Momentum Strike Conj/Tloc 50% 3d9 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund looks weaker. Your soul wisp touches Sigmund. Sigmund hits your soul wisp with a +4 scythe of flaming. Sigmund burns your soul wisp. Your soul wisp barely misses Sigmund. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You are blasted with magical energy! * * * LOW HITPOINT WARNING * * * x2 Sigmund closely misses your soul wisp. Your soul wisp touches Sigmund. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses Sigmund. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Sigmund hits your soul wisp with a +4 scythe of flaming. Sigmund burns your soul wisp. Your soul wisp returns to where it belongs. Sigmund is no longer weakened. Your fulminant prism crackles loudly. Sigmund hits your fulminant prism with a +4 scythe of flaming. Your fulminant prism explodes! The blast of energy engulfs Sigmund! You kill Sigmund! Your Fighting skill increases to level 2! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. You have reached level 6! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########..........†.#........# #.##########.#.#......# #.#.)...# #.#.#......# #.# #.# #.#.######## #.# #)# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.####.#.# #.# #@#....#.# #.# #.#.####.# #.#####.#.####.# #.......#......# #.############## #.# ### There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 3 adders (D:2) A gnoll (D:1) An orc (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 5 hobgoblins A quokka (D:2) 7 ball pythons 5 bats (D:1) 2 frilled lizards 2 goblins 5 kobolds 4 rats 41 creatures vanquished. Vanquished Creatures (collateral kills) Jessica (D:2) A bat (D:2) 2 creatures vanquished. Grand Total: 43 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 490 | D:1 | Reached skill level 1 in Fighting 490 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 490 | D:1 | Learned a level 1 spell: Soul Splinter 893 | D:2 | Noticed Jessica 895 | D:2 | Killed Jessica 896 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1458 | D:2 | Noticed Sigmund 1469 | D:2 | Killed Sigmund 1470 | D:2 | Reached XP level 5. HP: 11/39 MP: 0/0 1470 | D:2 | Learned a level 2 spell: Momentum Strike 1470 | D:2 | Reached XP level 6. HP: 13/45 MP: 0/0 1470 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, minmay_tall_x D:2: layout_basic, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | 31 || 60 Searing Ray | 6 | 6 || 12 Soul Splinter | 1 | 1 || 2 Fulminant Prism | | 2 || 2 Armour: Leather armour | | 2 || 2 Dodge: Dodged | 4 | 5 || 9