Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 555188773517028217 17 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Dec 12, 2025. Slain by an endoplasm (1 damage) ... on level 2 of the Dungeon on Dec 14, 2025. The game lasted 00:03:46 (663 turns). code13 the Magician (Djinni Conjurer) Turns: 663, Time: 00:03:47 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 36 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles d - a throwing net {!f} Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the giant cockroach. The giant cockroach is moderately wounded. (Press . to maintain the ray.) The giant cockroach barely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The giant cockroach completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (moderately wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The giant cockroach closely misses you. The endoplasm barely misses you. The giant cockroach closely misses you. The endoplasm barely misses you. The giant cockroach barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (moderately wounded, 78% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The endoplasm misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ##### ##...## #ß.@.ß# #..J....# +...ß.>.# #.......# ##ß.<.ß## ##...## ##### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 hobgoblins 2 ball pythons (D:1) 3 bats (D:1) 4 giant cockroaches 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 663 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic D:2: layout_basic, grunt_ministairs_7, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 11