code13 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail of fire resistance (4, 0, D:1) a hobgoblin skeleton (5, 0, D:1) a +0 dagger a rat skeleton a goblin skeleton (18, 2, D:1) a +0 dagger of protection (24, -12, D:1) 9 stones (29, -38, D:1) 4 stones (30, -33, D:1) a book of Minor Magic (35, 8, D:1) a book of Movement (39, 17, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) the quill talisman of the Turtledove {rN+++ Int-4 Slay+5 SInv, @t} [quill talisman] rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (13, 43, D:2) a +0 club a kobold skeleton (14, 55, D:2) a quokka skeleton (29, 36, D:2) a book of Spatial Translocations (33, 50, D:2) a +0 ring mail (35, 21, D:2) the +2 leather armour of Sontept {rN+ rCorr Int-4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (37, 13, D:2) a +0 club (38, 41, D:2) a ball python corpse (skeletalised by now) (39, 22, D:2) a +0 pair of boots (39, 29, D:2) a bat corpse (skeletalised by now) (42, 19, D:2) a quokka skeleton (45, 55, D:2) a frilled lizard corpse (skeletalised by now) (48, 50, D:2) a +0 club (53, 12, D:2) a +0 robe (54, 26, D:2) a jackal skeleton a jackal skeleton (56, 23, D:2) a book of Displacement Level 3 of the Dungeon (0, 0, D:3) a +0 club 2 stones (2, -8, D:3) a +0 robe (8, 15, D:3) a +0 hand axe (15, 15, D:3) a +0 short sword (16, 11, D:3) a +0 ring mail (24, 18, D:3) a +0 hand axe (28, -2, D:3) a bat corpse (skeletalised by now) (32, -14, D:3) a +0 leather armour (37, -10, D:3) a +0 club 5 stones (38, 10, D:3) a rat corpse (skeletalised by now) (43, -14, D:3) a +0 club a goblin corpse (skeletalised by now) (46, -17, D:3) 5 stones (46, 4, D:3) 7 stones (46, 10, D:3) a rat skeleton (46, 16, D:3) a scroll of amnesia (47, 12, D:3) a +0 club an orc corpse (48, 13, D:3) a +0 dagger a +0 robe