Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10726158657563754960 380 code13 the Magician (level 7, -2/50 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 3 of the Dungeon. The game lasted 00:08:59 (3072 turns). code13 the Magician (Djinni Conjurer) Turns: 3072, Time: 00:09:00 Health: -2/50 AC: 4 Str: 6 XL: 7 Next: 4% Gold: 149 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... r - ring of protection from cold Stlth + s - ring of protection from fire HPRegen 0.28/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 149 gold pieces. Inventory: Armour c - a +0 leather armour (worn) m - a +0 cloak (worn) p - +0 ice dragon scales Jewellery r - a ring of protection from cold (worn) s - a ring of protection from fire (worn) Scrolls b - a scroll of noise {unknown} e - 2 scrolls of revelation {unknown} f - 9 scrolls of identify {unknown} h - 2 scrolls of enchant armour {unknown} j - 2 scrolls of blinking {unknown} k - 2 scrolls of fog {unknown} o - a scroll of amnesia {unknown} q - a scroll of torment {unknown} Potions a - 3 potions of haste {unknown} d - 2 potions of lignification {unknown} g - 3 potions of heal wounds {unknown} i - a potion of attraction {unknown} l - a potion of magic {unknown} n - a potion of curing {unknown} t - a potion of might {unknown} u - 2 potions of cancellation {unknown} v - a potion of mutation {unknown} Skills: + Level 3.0 Fighting + Level 4.2 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 c - Slow Hex 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 13% 3d9 22% 4 e - Ensorcelled Hibernat Hex/Ice 54% N/A 3% 2 f - Momentum Strike Conj/Tloc 54% 3d9 3% 2 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest shouts, "Surrender to Beogh and we'll let you live!" The searing ray misses the orc wizard. * * * LOW HITPOINT WARNING * * * The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray misses the orc wizard. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 7! The power to cast Momentum Strike wells up from within. Spell assigned to 'f'. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The searing ray misses the orc wizard. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ............#####...# ...#................# ..#..#.......####...## .##.##.......####.(..# ....##.......#.......# .....................# .##...........######.## ....##........#.~~~~..# .#####........#~@o~.#.# ## #...>†..##~~{÷.#.# # ##.....###~~~....# # ##...## #~...).... # ##### ####..).... #....... #....... ?..... You could see an orc priest. Vanquished Creatures A brain worm (Sewer) 2 bullfrogs (Sewer) A marrowcuda (D:3) An orc wizard (D:3) A river rat (Sewer) 4 adders 2 orcs (D:3) 4 ribbon worms 9 endoplasms 3 hobgoblins 5 jackals (D:2) 2 quokkas (D:2) 7 ball pythons 4 bats 3 frilled lizards 7 giant cockroaches 4 goblins 4 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 542 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 664 | D:1 | Found a faded altar of an unknown god. 1049 | D:2 | Identified the +2 leather armour of Sontept {rN+ rCorr | Int-4} 1206 | D:2 | Identified the quill talisman of the Turtledove {rN+++ | Int-4 Slay+5 SInv} 1282 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1282 | D:2 | Learned a level 1 spell: Slow 1337 | D:2 | Reached skill level 1 in Fighting 2127 | D:3 | Found a hazy altar of Hepliaklqana. 2136 | D:3 | Reached XP level 4. HP: 27/32 MP: 0/0 2276 | D:3 | Reached XP level 5. HP: 9/38 MP: 0/0 2276 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2462 | D:3 | Found a glowing drain. 2474 | Sewer | Entered a sewer 2602 | Sewer | Reached XP level 6. HP: 42/45 MP: 0/0 3070 | D:3 | Reached XP level 7. HP: 8/50 MP: 0/0 3070 | D:3 | Learned a level 2 spell: Momentum Strike 3072 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, chequers_ecumenical_altar_grove D:2: minmay_alternating_diamond, layout_loops_corners D:3: layout_rooms, old_standard_altar, portal_sewer_entry_b Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 41 | 72 | || 113 Searing Ray | 17 | 10 | 1 || 28 Iskenderun's Myst | | 1 | || 1 Slow | | 1 | || 1 Ensorcelled Hiber | | 1 | || 1 Armour: Leather armour | 4 | 12 | || 16 Dodge: Dodged | 7 | 4 | || 11