Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 3009607287013306389 20 code13 the Magician (level 3, 13/26 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:15 (1000 turns). code13 the Magician (Djinni Conjurer) Turns: 1000, Time: 00:02:15 Health: 13/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 32 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . h - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe h - a +0 leather armour (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions b - 2 potions of moonshine {unknown} d - a potion of might {unknown} f - a potion of haste {unknown} i - 2 potions of lignification {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Freeze Ice 76% 1d8 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## .# ## #########.## .. # .......... .# #.###..##.##..### #...............# ####.#.##.#####.# #.##...##...†.# # #.@.........#.#.# #.#########.#<..# #. #.#.### >. #.#.. ... #.#### ...# #.# .... #.# ..... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 4 ball pythons 4 bats (D:1) A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Found a faded altar of an unknown god. 344 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1000 | D:2 | Reached XP level 3. HP: 13/26 MP: 0/0 1000 | D:2 | Learned a level 1 spell: Freeze 1000 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_basic, serial_shops, nicolae_shop_peninsula Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 9 Armour: Robe || 4 Leather armour || 3 Dodge: Dodged || 11