Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12538912742263930933 42 code13 the Magician (level 3, 9/27 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:01 (811 turns). code13 the Magician (Djinni Conjurer) Turns: 811, Time: 00:02:01 Health: 9/27 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 44 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 leather armour Magical Staves b - a staff of death Scrolls c - a scroll of enchant weapon {unknown} e - 3 scrolls of summoning {unknown} f - a scroll of noise {unknown} h - 3 scrolls of teleportation {unknown} j - a scroll of immolation {unknown} k - a scroll of brand weapon {unknown} l - 2 scrolls of identify {unknown} Potions g - a potion of haste {unknown} i - 2 potions of brilliance {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Sandblast Erth 40% 2d10 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 75% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb screams, "It's all mine!" The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray misses Ijyb. Ijyb grins evilly. The searing ray hits Ijyb. Ijyb is almost dead. You finish channelling your searing ray. Ijyb zaps a wand. The puff of flame hits you. You resist. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (almost dead, 75% to hit) The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. You kill Ijyb! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) +...... ...... ##..... #.....# #...... #.....# #.##...)# #......@# #######.# #.......# #.####### #.# #.# #.# #.# ....# #.##....# There were no monsters in sight! Vanquished Creatures Ijyb (D:3) 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:2) 2 quokkas A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Found a faded altar of an unknown god. 274 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 331 | D:1 | Found Uneuphut's Assorted Antiques. 721 | D:2 | You are sucked into a shaft and drop 1 floor! 801 | D:3 | Noticed Ijyb 810 | D:3 | Killed Ijyb 811 | D:3 | Reached skill level 1 in Fighting 811 | D:3 | Reached XP level 3. HP: 9/27 MP: 0/0 811 | D:3 | Learned a level 1 spell: Sandblast 811 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, ebering_ecumenical_altar_petrified, serial_shops, nicolae_shop_overgrown_old_shop D:2: layout_basic, uniq_terence D:3: layout_basic, gammafunk_temple_overflow_forgotten, minmay_misc_feat_encased, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 6 Armour: Robe || 4