Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 6135445851744556834 28 code13 the Magician (level 3, 22/27 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:27 (736 turns). code13 the Magician (Djinni Conjurer) Turns: 736, Time: 00:02:28 Health: 22/27 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 31 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Missiles g - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - 2 scrolls of revelation {unknown} d - a scroll of poison {unknown} e - a scroll of fog {unknown} f - a scroll of identify {unknown} j - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} Potions h - a potion of curing {unknown} i - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 :=*= D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder misses you. An adder is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you but does no damage. The adder misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #. #†##.## ##.# #.#### ..... #.# .... #.# ... #.#### #.##.###....##.# #....†.........# ####.#@####.#### # #.# ... #.# ..# #.# ..# #.# .# #.# .# ).# ### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms (D:1) A quokka (D:2) 2 ball pythons 2 bats (D:1) 2 frilled lizards 3 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Found Biodd's Jewellery Shoppe. 113 | D:1 | Found Qyulitoi's Assorted Antiques. 172 | D:1 | Found Soir's Jewellery Boutique. 242 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 309 | D:1 | Found a faded altar of an unknown god. 450 | D:1 | Found Cuemial's Book Boutique. 654 | D:2 | Found Imexzis's Jewellery Emporium. 736 | D:2 | Reached skill level 1 in Fighting 736 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 736 | D:2 | Learned a level 1 spell: Apportation 736 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms, shapermc_ecumenical_altar_rom_forum, serial_shops, nicolae_shop_hallway_plus, nicolae_shop's_first_dollar, nicolae_shop_cornered_store, shop, minmay_ruptured D:2: layout_loops_cross, serial_shops, shop, nicolae_shop_flopsided, shop, nicolae_shop_pleasant_corner_grove, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 6 Armour: Robe || 3 Dodge: Dodged || 4