Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 7766501045575171732 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:49 (703 turns). code13 the Magician (Djinni Conjurer) Turns: 703, Time: 00:01:49 Health: 25/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ c - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Missiles f - 3 poisoned darts Armour a - a +0 robe (worn) c - a +2 hat (worn) Scrolls b - 2 scrolls of enchant weapon {unknown} e - 2 scrolls of identify {unknown} g - a scroll of immolation {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! Things that are here: a +0 club; a goblin corpse e - 2 scrolls labelled REYSEHIYDEO (gained 1) You now have 47 gold pieces (gained 7). A ball python comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat skeleton. Done exploring. Done exploring. Search for what [? for help]? . Unknown command. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A rat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############### .......<......#### #############...@# ####.# .... ..#### ... .... ..... ...... There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 290 | D:1 | Found a faded altar of an unknown god. 703 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 703 | D:2 | Learned a level 1 spell: Summon Small Mammal 703 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 2