Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 4317375048779432499 21 code13 the Magician (level 3, 20/26 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:04 (988 turns). code13 the Magician (Djinni Conjurer) Turns: 988, Time: 00:02:05 Health: 20/26 AC: 3 Str: 6 XL: 3 Next: 5% Gold: 75 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... f - ring of willpower Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour c - a +0 leather armour (worn) Jewellery f - a ring of willpower (worn) Scrolls b - a scroll of fog {unknown} d - a scroll of vulnerability {unknown} g - 2 scrolls of noise {unknown} Potions e - a potion of lignification {unknown} h - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 d - Fulminant Prism Conj/Alch 9% 3d6 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 A - Apportation Tloc 38% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. .# ## ##..#.# #.. ..... #.# #.#.# ... ###.#.## #.#.#......# #.#.#.#.#..###### .#######.#.#............ ...†...@....<..#..###### ########(#.............. #.#....##..###.## #.#....##..##.# #.#[...##....# #.#....##.##<# #.........##.# ##......#####. #.....## #. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 988 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 988 | D:2 | Learned a level 1 spell: Apportation 988 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_corners D:2: layout_loops_ring, hangedman_decor_opposing Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 3 Armour: Leather armour || 5 Dodge: Dodged || 1