Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11518516526202932165 1 code13 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (69 turns). code13 the Magician (Djinni Conjurer) Turns: 69, Time: 00:00:16 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 22% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of identify {unknown} Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d6 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. Your magical contamination has completely faded away. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You die... ♣.........### ............# ..♣♣♣######.###### ### ##......#....# # ......)......# ........#....# #########....# #....# ####@# ......g...# .......##.... ....... .....# ......# ....# ...... ..... ...... .... ....## .... You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 6 Armour: Robe || 5 Dodge: Dodged || 2