Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12289068475556218325 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Dec 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:58 (962 turns). code13 the Magician (Djinni Conjurer) Turns: 962, Time: 00:01:59 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 14 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - an amulet of faith Scrolls b - a scroll of amnesia {unknown} c - 2 scrolls of noise {unknown} d - a scroll of vulnerability {unknown} e - 3 scrolls of immolation {!r} g - 2 scrolls of identify {unknown} Potions h - 2 potions of magic {unknown} i - a potion of brilliance {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard hisses angrily. A frilled lizard is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You hear an angry hiss. A ball python comes into view. The searing ray misses the ball python. The searing ray hits the ball python! You kill the ball python! You finish channelling your searing ray. g - 2 scrolls labelled JEXKAO PIABBUH (gained 1) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. You reach down and open the door. A hobgoblin comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #..## ##.....## #.###...## ##.......## #..†.....####.........########### #####.......+.........'...#...... #....####.........#.###...... #.#.## ##.......##.# #...... #.### ##.....###.###..##.. #.# ##...## #...#..##.. ###.### #@'## #####...... #.....# ## #'## #.....< #.#.#.##.+ †.# #...... #.....#.. ##.# #..###. #.#.#.#.. #.# ## #..# #. #.....#.# #.# . #..# #. ##...##.# ..+ .# #..###. #.....#.##+######.# #...... #.................# #...... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 173 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 502 | D:1 | Found a faded altar of an unknown god. 962 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 962 | D:1 | Learned a level 1 spell: Kiss of Death 962 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_corners, hellmonk_ecumenical_altar_blasted, minmay_misc_feat_encased Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 11