Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 6010819655399017065 44 code13 the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on Dec 17, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:56 (1114 turns). code13 the Magician (Djinni Conjurer) Turns: 1114, Time: 00:02:56 Health: 27/27 AC: 3 Str: 6 XL: 3 Next: 87% Gold: 62 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . b - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery b - an amulet of reflection (worn) Scrolls e - a scroll of poison {unknown} g - 2 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} j - a scroll of summoning {unknown} Potions c - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} h - 2 potions of lignification {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Poisonous Vapours Alch/Air 80% 1d3 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Natasha, Servant of Life and Death comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (wandering, hasn't noticed you, 72% to hit) The searing ray hits Natasha! Natasha is heavily wounded. Natasha hisses angrily. (Press . to maintain the ray.) The searing ray hits Natasha! You kill Natasha! Natasha screams in pain as she dies! Your Fighting skill increases to level 1! You stop channelling your searing ray. HP restored. You see here a hobgoblin corpse. Found a short sword. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#.##.#.##.#.#.#.# ...##.#.##.##...####.## ..............#.......# #####.####.#.###.###..# # #.# #.##.#†## # #.####.###.## . .......##.#### # . ...........##...) . ###.###..@....... .. #.######### #.# ... ##.. #.. #..# There were no monsters in sight! Vanquished Creatures Natasha (D:2) 2 dart slugs (D:1) 2 hobgoblins (D:2) 6 jackals (D:1) 2 ball pythons (D:1) 2 bats 2 goblins (D:1) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 764 | D:1 | Found a faded altar of an unknown god. 1086 | D:2 | Noticed Natasha 1087 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1087 | D:2 | Learned a level 1 spell: Poisonous Vapours 1088 | D:2 | Killed Natasha 1089 | D:2 | Reached skill level 1 in Fighting 1114 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, shapermc_ecumenical_altar_acropolis, minmay_tetromino_s4 D:2: layout_loops_ring, kennysheep_cross_room, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 3 Block: Other || 1 Reflection || 1