Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11639057606415504534 20 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Dec 17, 2025. Quit the game on level 1 of the Dungeon on Dec 18, 2025. The game lasted 00:02:17 (521 turns). code13 the Magician (Djinni Conjurer) Turns: 521, Time: 00:02:18 Health: 22/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) g - a +0 pair of gloves Scrolls b - 3 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} Potions c - a potion of mutation {unknown} d - a potion of lignification {unknown} f - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold and a giant cockroach come into view. The kobold shouts! You hear a shout! The kobold throws a stone. The stone barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. The kobold throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. The giant cockroach is severely wounded. (Press . to maintain the ray.) The giant cockroach waves its antennae. The searing ray hits the giant cockroach! You kill the giant cockroach! The searing ray hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...### ##......# . .....# .##.....# ...#.# ......# ...#.# .K..... ####.# B...... #.# ....... #.# ..##... #.###############...#... #............@..)....... ###################..... ... # There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 4 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 521 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 521 | D:1 | Learned a level 1 spell: Sandblast 521 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, kennysheep_decorative_pillar Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 3