Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 14981174448672721570 98 code13 the Magician (level 5, 33/38 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:03 (1632 turns). code13 the Magician (Djinni Conjurer) Turns: 1632, Time: 00:04:04 Health: 33/38 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 82 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: on blink cooldown, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) h - a +0 leather armour Scrolls b - a scroll of enchant weapon {unknown} c - 2 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} g - a scroll of fog {unknown} i - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} Potions e - a potion of haste {unknown} j - a potion of berserk rage {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Shock Conj/Air 84% 1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 e - Blink Tloc 42% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History k - a scroll labelled VUVAAG QUKU An adder comes into view. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. The adder barely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The zap hits the adder! The adder is severely wounded. The adder bites you but does no damage. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 57% to hit) The zap misses the adder. The adder misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 57% to hit) The zap hits the adder. You kill the adder! You have reached level 5! The power to cast Blink wells up from within. Spell assigned to 'e'. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#..###.# ...# .#..# #.######†..#.## .##.###.##........... .##......†........... ......####........... .#.... #####...#... ....#. #...# .. ##.## #...# # #... #..@# . ## ##.## #. .. .>. .#.# ...# .. . There were no monsters in sight! Vanquished Creatures 4 adders A shadow imp (D:2) 3 ribbon worms (D:2) 9 endoplasms 3 giant cockroaches 6 hobgoblins A jackal (D:2) A quokka (D:2) 7 ball pythons 2 bats 6 frilled lizards 5 goblins 2 kobolds 5 rats (D:1) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 402 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 402 | D:1 | Learned a level 1 spell: Shock 595 | D:2 | Reached skill level 1 in Fighting 964 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1631 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 1631 | D:3 | Learned a level 2 spell: Blink 1632 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic D:2: minmay_chambers_of_ones, layout_loops_ring, st_stairs_9 D:3: layout_loops_cross, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 34 | 7 || 41 Searing Ray | 10 | 7 || 17 Shock | 35 | 26 || 61 Blink | | 1 || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 11 | 6 || 17