Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17895100349786179953 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:15 (520 turns). code13 the Magician (Djinni Conjurer) Turns: 520, Time: 00:01:16 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of protection from fire (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of enchant weapon {unknown} Potions d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. Things that are here: a +0 club; a +0 dagger; a goblin corpse An endoplasm comes into view. Found 8 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#....##...## #.......##.## #.. #........#.#.. ... ##.......#.#.. #.# ...#..#.#.. ... #.#.. #.# .#..##.# #....#.# #.# # #..#.#@###### #.## #. #..#.........$ ...# #..#....######### #..# #.......# #..# ###..##.# #..# #.......#######. #..# #.#####)........ ##..####.# #.######## .........#####.# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 419 | D:1 | Found Wipoyta's Antique Armour Shoppe. 520 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 520 | D:1 | Learned a level 1 spell: Freeze 520 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring, ebering_ecumenical_altar_hall, serial_shops, nicolae_shop_waterfront Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 7 Armour: Robe || 4 Dodge: Dodged || 5