Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5929874088492059833 39 code13 the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Slain by a kobold ... wielding a +0 whip of flaming (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (927 turns). code13 the Magician (Djinni Conjurer) Turns: 927, Time: 00:02:20 Health: -3/27 AC: 4 Str: 6 XL: 3 Next: 70% Gold: 57 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . d - +1 leather armour {rPois} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe d - a +1 leather armour of poison resistance (worn) Scrolls b - a scroll of revelation {unknown} g - a scroll of identify {unknown} h - a scroll of brand weapon {unknown} Potions e - a potion of heal wounds {unknown} f - 2 potions of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Slow Hex 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming, wearing the +9 ring mail of Heiseh {Regen+ rCorr Str+7 Dex-4} and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming, wearing the +9 ring mail of Heiseh {Regen+ rCorr Str+7 Dex-4} and quivering stones (severely wounded, 75% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip of flaming. * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold but does no damage. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip of flaming. * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold but does no damage. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming, wearing the +9 ring mail of Heiseh {Regen+ rCorr Str+7 Dex-4} and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The kobold hits you with a +0 whip of flaming. You die... ##. .#..###..#.#...## #.. ... ........#.#...# #.# ... #.##...#.....## #.# .. #.......##..... #.# !† #.......##..... #.# .####.............. #.# †.##..#..#.###.### #.# ##†K......#.###.# #.# ##(@##........##.# #.########...##...#.#..##.# #....##.##.............##.# ##.#####........#<...÷.....# #..)####........##.####.#### #..................# #.# #...#####.......#### #.# ##.## #.......# #.# #.# #.......# ####.# You could see a kobold. Vanquished Creatures An adder (D:2) A dart slug (D:1) 7 giant cockroaches 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats 3 endoplasms (D:1) 4 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | You are sucked into a shaft and drop 1 floor! 153 | D:2 | Reached XP level 2. HP: 21/22 MP: 0/0 435 | D:1 | Found a faded altar of an unknown god. 663 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 663 | D:1 | Learned a level 1 spell: Slow 750 | D:1 | Reached skill level 1 in Fighting 914 | D:2 | Identified the +9 ring mail of Heiseh {Regen+ rCorr Str+7 | Dex-4} 927 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon D:2: minmay_roachtagon, layout_loops_cross, basic_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 15 Slow || 1 Armour: Leather armour || 8 Dodge: Dodged || 9