Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8251897715125259497 20 code13 the Magician (level 3, 17/26 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:44 (605 turns). code13 the Magician (Djinni Conjurer) Turns: 605, Time: 00:01:45 Health: 17/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of haste {unknown} d - a potion of lignification {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 (? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat. You kill the bat! The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray misses the hobgoblin. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#...###.########## ..................# .#...###..###.###># .....###..# #.##..# ..........# #...#.# .##.#####.# ####..# .##'## #.######..# .#...## #.........# #.....##########@## .......# #.# ........# #.....# ........+ ..###.# ........# ..†. .......## .##.# #.....## b. ?$$ ##...## #. #.# #+## # ... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 5 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Found Zefeik's Weapon Shop. 140 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 406 | D:1 | Found Afirghosh's Magic Scroll Shoppe. 605 | D:1 | Reached XP level 3. HP: 17/26 MP: 0/0 605 | D:1 | Learned a level 1 spell: Apportation 605 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_corners, serial_shops, shop, shop, minmay_split_cup_small Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 4