Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 1269521349128419895 345 code13 the Magician (level 6, 44/45 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:51 (2150 turns). code13 the Magician (Djinni Conjurer) Turns: 2150, Time: 00:05:51 Health: 44/45 AC: 4 Str: 6 XL: 6 Next: 89% Gold: 138 EV: 12 Int: 21 God: SH: 0 Dex: 18 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . g - +0 leather armour rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Armour a - a +0 robe g - a +0 leather armour (worn) h - a +0 helmet (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of poison {unknown} j - a scroll of revelation {unknown} t - 3 scrolls of teleportation Potions e - a potion of curing f - a potion of enlightenment {unknown} i - a potion of brilliance {unknown} k - a potion of resistance {unknown} Skills: + Level 2.9 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Static Discharge Conj/Air 50% 3-6/arc 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. The adder is moderately wounded. You are struck by an arc of lightning. The adder is struck by an arc of lightning. The adder is severely wounded. You are struck by an arc of lightning. The adder misses you. The adder bites you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. You reach down and open the door. A frilled lizard and a hobgoblin come into view. Found a book of the Hunter. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .### #... #+ ##..# ... ##...## .:.. #.....###### ..... #........>. ......##.....##.##. ......'@........... ......###.......##. ..... #.......... .... ##.#.#####. ... #.#.# #+ #.#.. #. #.#### #. #.# #####.## #.# There were no monsters in sight! Vanquished Creatures Grinder (D:3) 2 orc priests (D:3) Robin (D:3) An adder (D:3) 3 dart slugs 6 orcs (D:3) 2 giant cockroaches 8 hobgoblins 3 quokkas (D:1) 6 ball pythons 6 bats 7 endoplasms 5 frilled lizards 8 goblins 4 kobolds 6 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 477 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 477 | D:1 | Learned a level 1 spell: Shock 506 | D:1 | Reached skill level 1 in Fighting 1344 | D:2 | Found a faded altar of an unknown god. 1631 | D:3 | Reached XP level 4. HP: 30/32 MP: 0/0 1640 | D:3 | Reached XP level 5. HP: 20/38 MP: 0/0 1640 | D:3 | Learned a level 2 spell: Static Discharge 1842 | D:3 | Noticed Grinder 1846 | D:3 | Noticed Robin 1861 | D:3 | Paralysed by Grinder for 2 turns 1867 | D:3 | Killed Grinder 1868 | D:3 | Reached XP level 6. HP: 21/45 MP: 0/0 1874 | D:3 | Killed Robin 2150 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_ring, minmay_pentomino_x2 D:2: layout_loops_cross, chequers_ecumenical_altar_grove, amcnicky_mini_rare_corridor_liquid D:3: layout_loops_corners, uniq_ijyb, uniq_sigmund, uniq_terence, uniq_robin, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.9 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 17 || 61 Searing Ray | 10 | 10 || 20 Shock | 33 | 3 || 36 Static Discharge | | 4 || 4 Iskenderun's Myst | | 1 || 1 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 4 | || 4 Leather armour | | 11 || 11 Dodge: Dodged | 8 | 5 || 13