Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17994707437850991170 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:07 (814 turns). code13 the Magician (Djinni Conjurer) Turns: 814, Time: 00:02:07 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, studying Unarmed Combat A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} Potions c - a potion of haste {unknown} e - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. You now have 55 gold pieces (gained 13). Found a stone staircase leading down. You pick up a manual of Unarmed Combat {!d} and begin studying. A frilled lizard comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A jackal comes into view. The jackal barks! You hear a bark! The jackal moves out of view. A jackal comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #.....# #.# .# ####### ###.# ####### .####### #...# #...... .......# ###.#.# #...... ######.# #.#.#.# ######...... #### #.#####.#.### ##........... #>.###.........# #............ #...#################............ #.#.............@.#....†......... #.###.#.#########h#.##)....###### #.# #.#..# ### †#.##.....# #.# #.##.### #.. .#.##.....# ..# #.##...# #.# ##.######## #.###.####.###.# #.# ......# #..##.# #.# ######### ..#########.##.# #.# #........ #.# #......#.# #.# #........ You could see a jackal. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) 2 endoplasms (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) A spectral hobgoblin (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 566 | D:1 | Found a faded altar of an unknown god. 814 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 814 | D:1 | Learned a level 1 spell: Apportation 814 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, dreamdust_ecumenical_altar_drowned_temple Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 8 Armour: Robe || 1 Dodge: Dodged || 1