Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11559784806854485912 7 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Slain by a kobold ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (249 turns). code13 the Magician (Djinni Conjurer) Turns: 249, Time: 00:00:40 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 5% Gold: 29 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Missiles b - 3 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions d - a potion of haste {unknown} Baubles c - 2 flux baubles Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the jackal. You kill the jackal! You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold. The kobold is moderately wounded. The kobold misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. You die... # ...# # ##..# # ... # #.# +# # ##.## ... # ##...## .... # ##.....## ..... #########.......##...... .>..............@K...... #.#######.......##...... ..# ##.....## ..... ..# #....## .... ..# #.#.## ... ..# #.### +# ..# #.# #.# .# ..# You could see a kobold. Vanquished Creatures 4 jackals (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 245 | D:1 | Reached XP level 2. HP: 2/22 MP: 0/0 245 | D:1 | HP: 1/22 [kobold/+0 dagger (2)] 249 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_corners, chequers_garden Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 15 Armour: Robe || 7 Dodge: Dodged || 9