Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 7185236526639640516 19 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Slain by an ufetubus (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1216 turns). code13 the Magician (Djinni Conjurer) Turns: 1216, Time: 00:02:41 Health: 0/22 AC: 3 Str: 6 XL: 2 Next: 95% Gold: 50 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) g - a +0 leather armour Scrolls b - a scroll of amnesia {unknown} c - a scroll of revelation {unknown} d - a scroll of noise {unknown} e - a scroll of fear {unknown} Potions h - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold but does no damage. An ufetubus comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The ufetubus shouts! The searing ray misses the ufetubus. The ufetubus misses you. The ufetubus hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (63% to hit) The searing ray misses the ufetubus. The searing ray hits the ufetubus! The ufetubus is almost dead. (Press . to maintain the ray.) The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (100% to hit) The magic dart hits the ufetubus but does no damage. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ufetubus hits you but does no damage. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus misses you. The ufetubus hits you. You die... .....#.# #####...#.##.........# ...........+.........+ #####...#.##......... #.......#....... #.##....# ...). #.#.###.# .5. #.#.# #.# #5# #.#.###.# #@# ##.##....####.###### #..................# #.###.#####....###.# #. #...........# #. #..###.....## #. #..# #..#.... #. #..# #..###### #. #... ...# You could see 2 ufetubi. Vanquished Creatures 2 dart slugs 2 endoplasms (D:1) 3 hobgoblins A quokka (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 3 kobolds 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 1216 | D:2 | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_loops_corners, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_tiny, infiniplex_forest_end_1, infiniplex_forest_end_2, infiniplex_forest_straight_3, infiniplex_forest_clump_long, infiniplex_forest_zigzag_1 D:2: layout_loops_corners, minmay_quantized Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 4 Armour: Robe || 7 Dodge: Dodged || 3