Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5010719383481827036 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:13 (406 turns). code13 the Magician (Djinni Conjurer) Turns: 406, Time: 00:01:14 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 19 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of fire Scrolls d - a scroll of immolation {unknown} Potions c - a potion of curing {unknown} e - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +2 short sword of speed. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 short sword of speed and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 short sword of speed and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......# #..... #......## ..... #........ # .... #......# +. ... #......# #.. .. #####......# #..#. ###...#......# #....###............## #..@......#.......#. ##.####............. ... #...#......### #.... #...#......# #.... #...#......# #...) .....#......# #.... .....#......# #.### .....######## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 126 | D:1 | Found Xathruwe's Distillery. 406 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 406 | D:1 | Learned a level 1 spell: Sandblast 406 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3