Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 121930476976686103 20 code13 the Magician (level 3, 12/26 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (413 turns). code13 the Magician (Djinni Conjurer) Turns: 413, Time: 00:01:28 Health: 12/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 17 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of poison {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The searing ray hits the ball python! You kill the ball python! The searing ray hits the hobgoblin. You kill the hobgoblin! You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray hits the goblin. The goblin is almost dead. The goblin completely misses you. The searing ray hits the goblin! You kill the goblin! The searing ray hits the kobold. The kobold is moderately wounded. The searing ray hits the kobold! You kill the kobold! The searing ray misses the hobgoblin. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# ##....#####..>#####.# #.....######..................(. #......).##........>............ #.....##.##..................... #.....##.........#.#.#...#.##... ###########......#.#.#.......... #........#.#...#.##.#. #.#.##.###.#...#.##.#. #...)@.# #.#...# ##.#. ###†######.. .. #... ##......### #### #S#g#.#.# ..g.g.g.......# .##.#.#!#.#.#... .$.........#. #.# #.#.#.#.# ... .K......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 413 | D:1 | Reached XP level 3. HP: 12/26 MP: 0/0 413 | D:1 | Learned a level 1 spell: Kinetic Grapnel 413 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_cross, st_stairs_10 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 5 Armour: Robe || 2 Dodge: Dodged || 3