Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 14384039190555541556 373 code13 the Magician (level 7, 14/47 HPs) Began as a Djinni Conjurer on Dec 18, 2025. Was an Initiate of Makhleb. Quit the game on level 4 of the Dungeon. The game lasted 00:14:09 (4085 turns). code13 the Magician (Djinni Conjurer) Turns: 4085, Time: 00:14:09 Health: 14/47 AC: 5 Str: 6 XL: 7 Next: 3% Gold: 122 EV: 10 Int: 28 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . o - +0 leather armour rPois ∞ y - +0 helmet rElec . t - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... p - +6 ring of intelligence Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 122 gold pieces. Inventory: Missiles g - 4 poisoned darts Armour a - a +0 robe o - a +0 leather armour (worn) t - a +0 cloak (worn) y - a +0 helmet (worn) Jewellery p - a +6 ring of intelligence (worn) u - a ring of wizardry Wands w - a wand of digging (7) Scrolls d - 8 scrolls of identify {unknown} e - a scroll of silence {unknown} f - 2 scrolls of teleportation {unknown} i - 2 scrolls of blinking {unknown} l - a scroll of fear {unknown} n - a scroll of butterflies {unknown} q - 2 scrolls of poison {unknown} s - a scroll of noise {unknown} x - a scroll of revelation {unknown} Potions b - a potion of lignification {unknown} c - 2 potions of heal wounds {unknown} h - a potion of cancellation {unknown} k - a potion of mutation {unknown} m - a potion of curing {unknown} r - a potion of haste {unknown} v - a potion of invisibility {unknown} Baubles j - 2 flux baubles Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations + Level 5.6 Forgecraft + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 19% 3d10 10% 4 e - Grave Claw Necr 78% 2d12 1% 2 f - Teleport Other Tloc 39% N/A 2% 3 g - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 10% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Hepliaklqana Makhleb Qazlal Ru Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you but does no damage. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow misses you. You hear a loud crackle. You hear an explosion! x2 Makhleb accepts your kill. You feel a bit more experienced. You have reached level 7! The power to cast Teleport Other wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### ##### #..# ......####>..# #..# #####..)...#.# ########..##### ..########...# .c.....#..#.... ....# ##.## *.*....#..#.... ..#.# #.# .......#..#.... ..#.# #####.######.......#..#.... ###.###.....<....#.#######..##### # #.............@..# #..# #####.###.####.#.# #..# #.# #.####†#.#######..# ### #.# #...##.#.##.#.##..###.. #.# ###.##.#.##.#.......... #.# #.##.#.##.#####<###.# #.# #.##...##.# #.# #.# ## #.# #.#######.#####.###.# .# #.#####.# #>......)...>.... There were no monsters in sight! Vanquished Creatures A centaur (D:4) An orc priest (D:4) 4 iguanas (D:4) An orc wizard (D:3) 4 gnolls (D:4) 4 adders 4 dart slugs 9 orcs 3 endoplasms 6 giant cockroaches 2 hobgoblins 3 quokkas 9 ball pythons 4 bats 2 frilled lizards 6 goblins 9 kobolds 5 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Found Poeshek's Antique Weapon Shop. 180 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 1046 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1046 | D:2 | Learned a level 1 spell: Slow 1809 | D:2 | Found a faded altar of an unknown god. 2086 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 2386 | D:3 | Found a glowing silver altar of Zin. 2704 | D:4 | Reached XP level 5. HP: 25/36 MP: 0/0 2704 | D:4 | Learned a level 2 spell: Grave Claw 2815 | D:4 | Found a staircase to the Ecumenical Temple. 2892 | Temple | Found a transporter. 2892 | Temple | Found a transporter. 2892 | Temple | Found a transporter. 2892 | Temple | Found a transporter. 2892 | Temple | Entered the Ecumenical Temple 2907 | Temple | Became a worshipper of Makhleb the Destroyer 3117 | D:4 | Reached skill level 1 in Fighting 3122 | D:4 | Reached skill level 5 in Spellcasting 3122 | D:4 | Reached skill level 5 in Conjurations 3122 | D:4 | Reached skill level 5 in Hexes 3122 | D:4 | Reached skill level 5 in Summonings 3122 | D:4 | Reached skill level 5 in Necromancy 3122 | D:4 | Reached skill level 5 in Translocations 3122 | D:4 | Reached skill level 5 in Forgecraft 3122 | D:4 | Reached skill level 5 in Fire Magic 3122 | D:4 | Reached skill level 5 in Ice Magic 3122 | D:4 | Reached skill level 5 in Air Magic 3122 | D:4 | Reached skill level 5 in Earth Magic 3122 | D:4 | Reached skill level 5 in Alchemy 3310 | D:4 | Reached XP level 6. HP: 22/42 MP: 0/0 4085 | D:4 | Reached XP level 7. HP: 14/47 MP: 0/0 4085 | D:4 | Learned a level 3 spell: Teleport Other 4085 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, serial_shops, nicolae_shop_flopsided, roderic_lattice_a D:2: layout_basic, shapermc_ecumenical_altar_mp_vishouse, nicolae_houndstooth_variations D:3: layout_loops_cross, doesnt_xom_only_xom D:4: layout_loops_ring, minmay_temple_entry_stoned_glass, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_cross_1, co_window_corner_a, co_window_cross_1, co_window_broadway_b, co_window_corner_cb, co_window_unsneaky_path_d, glass_columns_b, glass_columns_a, glass_columns_a Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Forgecraft | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Invocations | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 54 | 48 | || 102 Searing Ray | 9 | 19 | || 28 Slow | | 5 | || 5 Iskenderun's Myst | | 3 | || 3 Fulminant Prism | | 15 | || 15 Grave Claw | | 1 | || 1 Armour: Robe | 3 | | || 3 Leather armour | | 16 | || 16 Dodge: Dodged | 4 | 10 | || 14