Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10836878443532556383 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:29 (640 turns). code13 the Magician (Djinni Conjurer) Turns: 640, Time: 00:01:29 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 29 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of protection from fire (worn) Scrolls c - 2 scrolls of identify {unknown} Potions b - 3 potions of attraction {unknown} d - a potion of brilliance {unknown} f - a potion of curing {unknown} g - a potion of cancellation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - a smoky red potion You see here a dart slug corpse. You see here a +0 club. Things that are here: a +0 dagger; a goblin skeleton You see here a bat skeleton. There is a dry fountain here. As you open the door, it creaks loudly! Found 8 gold pieces. There is an open door here. You now have 29 gold pieces (gained 8). Done exploring. Done exploring. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Done exploring. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A ball python is nearby! A ball python is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #. ##.# ##...## ##.....## #.....@.# #....†........ #.......###... ##.....## # ##...## #### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Found Woedut's Magic Scroll Shop. 173 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 338 | D:1 | Found a faded altar of an unknown god. 640 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 640 | D:2 | Learned a level 1 spell: Kiss of Death 640 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, serial_shops, nicolae_shop_real_fake_doors, dreamdust_ecumenical_altar_grove, minmay_stone_trees_large D:2: minmay_roachtagon, layout_loops_ring, basic_altar, serial_shops, nicolae_shop_tiny_glass, shop, nicolae_shop_stone, nicolae_diamond_shop, nicolae_shop_behind_doors Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 2