Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12150394898687208892 20 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:13 (518 turns). code13 the Magician (Djinni Conjurer) Turns: 518, Time: 00:01:13 Health: 21/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 40 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A giant cockroach comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (wandering, hasn't noticed you, 100% to hit) The magic dart hits the giant cockroach but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##~~~P....#....# ....... ##~♣~##..#....# ....... ######..#....##### ..).... #####..#......... ......# #................ ....... #.###..#.......♣ ..#... #..##...).♣♣ #... ###..##....♣♣ ♣~.## .......@..♣♣ PP~~ ###..##.♣♣♣ ..~ ... #..##.♣ .. ... #..##.. . ... .†. ~~♣ .†.. ~~~ #... ~~~ ..... ~~~ ~~♣ There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 518 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 518 | D:1 | Learned a level 1 spell: Apportation 518 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_shore_b, hangedman_decor_push, kennysheep_minor_cross, minmay_misc_feat_rugged, serial_bayou_pond_c Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Dodge: Dodged || 1