Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11141429318124593717 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (414 turns). code13 the Magician (Djinni Conjurer) Turns: 414, Time: 00:01:05 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 31 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... b - ring of see invisible Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 leather armour Jewellery b - a ring of see invisible (worn) Scrolls c - a scroll of noise {unknown} Potions e - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) The searing ray misses the rat. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. Key pressed, stopping explore. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ################## #@................ #.################ #.# # .†. ## #... #...# #...# #...# ##.## ####...#### #.# #.........# ###.......... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 414 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 414 | D:1 | Learned a level 1 spell: Poisonous Vapours 414 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring, chequers_serial_rivers_marsh Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 5 Dodge: Dodged || 4