Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 175199809585506973 104 code13 the Magician (level 5, 34/38 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:22 (1836 turns). code13 the Magician (Djinni Conjurer) Turns: 1836, Time: 00:04:23 Health: 34/38 AC: 4 Str: 6 XL: 5 Next: 7% Gold: 119 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no amulet) Will ..... h - ring of protection from fire Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Missiles j - a throwing net {!f} Armour a - a +0 robe e - a +0 leather armour (worn) g - a +0 pair of gloves (worn) Magical Staves o - a staff of death Jewellery h - a ring of protection from fire (worn) Scrolls b - a scroll of poison {unknown} c - a scroll of blinking {unknown} d - 4 scrolls of identify {unknown} k - a scroll of torment {unknown} l - a scroll of enchant weapon {unknown} Potions f - 2 potions of heal wounds {unknown} i - a potion of curing {unknown} m - a potion of berserk rage {unknown} n - a potion of haste {unknown} p - a potion of invisibility {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Shock Conj/Air 88% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 e - Momentum Strike Conj/Tloc 44% 3d9 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Fedhas Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a shimmering altar of Xom. You now have 119 gold pieces (gained 6). Found a stone staircase leading down. p - a golden potion A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (57% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The adder hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The zap misses the adder. The adder bites you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder! You kill the adder! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.# ##############.#.# #....>........# #.### #.####.##.##.## ##... #.##.###.###.### #.##.# ##.#.## ###.##.# ##.## #@..##.# ### #†####.# #.# #.# .#. ... .# # ###### .# ...... .# ...... .# ###### # There were no monsters in sight! Vanquished Creatures An orc priest (D:3) A gnoll (D:1) An adder (D:3) 2 dart slugs (D:2) A ribbon worm (D:2) 3 orcs (D:3) 2 giant cockroaches 7 hobgoblins 4 jackals (D:2) 4 quokkas 3 ball pythons (D:1) 4 bats 3 endoplasms 4 frilled lizards 5 goblins 2 kobolds (D:1) 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 448 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 448 | D:1 | Learned a level 1 spell: Shock 467 | D:1 | Reached skill level 1 in Fighting 1113 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/0 1782 | D:3 | Found a blossoming altar of Fedhas. 1782 | D:3 | Found a shadowy altar of Dithmenos. 1783 | D:3 | Found a shimmering altar of Xom. 1836 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 1836 | D:3 | Learned a level 2 spell: Momentum Strike 1836 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, serial_glass, glass_columns_b, glass_columns_a D:2: layout_rooms D:3: layout_loops_ring, gammafunk_temple_overflow_claw, ebering_ecumenical_altar_box, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 23 | || 23 Searing Ray | 4 | 2 || 6 Shock | 58 | 29 || 87 Armour: Leather armour | 5 | 5 || 10 Dodge: Dodged | 3 | 4 || 7