Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12909612229184896231 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (569 turns). code13 the Magician (Djinni Conjurer) Turns: 569, Time: 00:01:18 Health: 24/26 AC: 6 Str: 6 XL: 3 Next: 0% Gold: 44 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... g - +4 ring of protection Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery g - a +4 ring of protection (worn) h - a +6 ring of strength Scrolls b - a scroll of teleportation {unknown} f - a scroll of poison {unknown} Potions d - 3 potions of might {unknown} e - a potion of moonshine {unknown} i - a potion of lignification {unknown} j - 2 potions of haste {unknown} k - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat but does no damage. The rat squeaks loudly. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Your magical contamination has completely faded away. d - 3 ruby potions (gained 1) k - a pink potion A bat comes into view. Found 5 gold pieces. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #..$..... ##@# #..# ##.## #########...### # .†........#...########### #.########.#####...........# .#....###.# ###########.# # #.....##.#### #.# #.# . #.....##.#..#### #.# #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 569 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 569 | D:1 | Learned a level 1 spell: Summon Small Mammal 569 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_cross_1, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_broadway_c, co_window_cross_4, co_window_broadway_a Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 3 Dodge: Dodged || 3