Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8009099915136053492 100 code13 the Magician (level 5, 33/38 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:38 (1917 turns). code13 the Magician (Djinni Conjurer) Turns: 1917, Time: 00:05:38 Health: 33/38 AC: 3 Str: 6 XL: 5 Next: 3% Gold: 61 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + k - staff of fire rCold x . . (no offhand) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Missiles d - 5 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) Magical Staves k - a staff of fire (weapon) Scrolls c - a scroll of revelation {unknown} e - a scroll of enchant armour {unknown} f - a scroll of teleportation {unknown} h - 2 scrolls of noise {unknown} j - a scroll of poison {unknown} Potions g - 2 potions of curing {unknown} i - 3 potions of attraction {unknown} l - a potion of magic {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Soul Splinter Necr 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 34% 4 e - Momentum Strike Conj/Tloc 42% 3d9 5% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 =([: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) An adder is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You stop channelling your searing ray. You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. Your magical contamination has completely faded away. A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#### ### #))<.# .. ...)).##.# .# ..... #.##.# ..... ##...# ......#..#.#..## .. h.....#.# ..### . .......#.#.....# ....###.@†# ... ...#...#.#...#.. .###...#/#...# # #.. #.# ..# ..## ... ##.. ... ... ... ## ### ## You could see a jackal (wandering). Vanquished Creatures Robin (D:3) 3 adders A dart slug (D:1) A ribbon worm (D:2) 9 hobgoblins 12 jackals 3 quokkas (D:1) 5 ball pythons 4 bats 5 frilled lizards 3 giant cockroaches 14 goblins 3 kobolds 2 rats (D:2) 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 667 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 667 | D:1 | Learned a level 1 spell: Soul Splinter 672 | D:1 | Reached skill level 1 in Fighting 1153 | D:2 | Found Tisu's Jewellery Shoppe. 1154 | D:2 | Found Puehesiy's Antique Weapon Emporium. 1343 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1411 | D:2 | Found Wion's Book Boutique. 1586 | D:2 | Found Mimnief's Antique Armour Shoppe. 1744 | D:3 | Noticed Robin 1751 | D:3 | Killed Robin 1912 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 1912 | D:3 | Learned a level 2 spell: Momentum Strike 1917 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic D:2: layout_loops_cross, serial_shops, nicolae_shop's_first_dollar, shop, shop, nicolae_shop_window_shopping D:3: layout_basic, grunt_temple_overflow_open, gup_sewer_entry_bubbles, minmay_misc_feat_tiny, amcnicky_mini_pool_small, nicolae_titane, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 15 || 80 Searing Ray | 10 | 16 || 26 Armour: Robe | 2 | || 2 Leather armour | 6 | 3 || 9 Dodge: Dodged | 16 | 4 || 20