Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 3650989626047908411 127 code13 the Magician (level 5, 29/38 HPs) Began as a Djinni Conjurer on Dec 20, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:06:04 (2363 turns). code13 the Magician (Djinni Conjurer) Turns: 2363, Time: 00:06:05 Health: 29/38 AC: 4 Str: 6 XL: 5 Next: 33% Gold: 104 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . i - staff of earth rCold x . . (no offhand) rNeg + . . c - +0 leather armour rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... l - ring of positive energy Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 104 gold pieces. Inventory: Missiles h - 4 atropa-tipped darts s - a throwing net {!f} Armour c - a +0 leather armour (worn) e - a +0 helmet (worn) Magical Staves i - a staff of earth (weapon) Jewellery l - a ring of positive energy (worn) Scrolls b - 4 scrolls of identify {unknown} d - 5 scrolls of fog {unknown} g - a scroll of brand weapon {unknown} m - a scroll of torment {unknown} n - a scroll of enchant armour {unknown} p - a scroll of butterflies {unknown} r - 2 scrolls of enchant weapon {unknown} Potions j - a potion of attraction {unknown} k - a potion of heal wounds {unknown} o - a potion of invisibility {unknown} q - 2 potions of mutation {unknown} Baubles f - 3 flux baubles Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Soul Splinter Necr 92% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 30% 4 e - Construct Spike Laun Frge 46% 2d4 4% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) You stop channelling your searing ray. The bombardier beetle bites you but does no damage. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bombardier beetle bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#.# #.##.#.##########.. .#.# ##....#.# #.. ##.# ####...###.# #.. ##)# #..........# ######.. #.# #.##..[##### #....... #.# #.###.## #.####.# #.# #.# #.##########.# #.# #.# #.###.†..........# #.# ##.########.....@....#.###.####.# .[.......####..).......# #......# ########.# #.#.##########.###### #.####.#.###....##..# #........##......##.# ############.#...........#.# ............###.#........#.# ....########.#.##....÷..[#.# ....# ##.###..........# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 3 adders 2 dart slugs 3 ribbon worms 11 endoplasms 16 giant cockroaches 2 quokkas 6 ball pythons 2 bats 3 frilled lizards 6 goblins 6 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Found a faded altar of an unknown god. 169 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 745 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 745 | D:2 | Learned a level 1 spell: Soul Splinter 757 | D:2 | Reached skill level 1 in Fighting 1023 | D:2 | Found Azuteriwir's Book Shoppe. 1566 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 2261 | D:3 | Found a faded altar of an unknown god. 2273 | D:3 | Found a shadowy altar of Dithmenos. 2363 | D:3 | Reached XP level 5. HP: 29/38 MP: 0/0 2363 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2363 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_cross, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, serial_shops, nicolae_book_shop_shelving D:3: minmay_roachtagon, layout_loops_ring, nicolae_overflow_ecumenical_swirl D:4: layout_cave_pods, dancing_weapons_uskayaw, minmay_temple_entry_stoned_glass Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 33 || 102 Searing Ray | 15 | 16 || 31 Armour: Leather armour | 2 | 8 || 10 Skin | 1 | || 1 Dodge: Dodged | 7 | 1 || 8