Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 455561901558991393 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Dec 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (606 turns). code13 the Magician (Djinni Conjurer) Turns: 606, Time: 00:01:04 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 24 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... g - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery g - a +4 ring of slaying (worn) Scrolls d - 2 scrolls of identify {unknown} f - 2 scrolls of teleportation {unknown} Potions b - a potion of moonshine {unknown} e - a potion of cancellation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 66% to hit) The searing ray misses the bat. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The bat hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 66% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. Found a stone staircase leading down. There is an open door here. Things that are here: a +0 club; a goblin corpse There is a shaft here. A ball python comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.# #.#.# #.##.########.#.#.# #.##.......##.#.#.# #........#.##.#.#†# #######.##.##.#.#.# #.##....#.#.# #.#.......#.# #######.#.#######.# )...............@.# #########.######### ### There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 31 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 606 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 606 | D:1 | Learned a level 1 spell: Freeze 606 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 4