Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 192910059605877096 19 code13 the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Dec 21, 2025. Slain by a ribbon worm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:00 (777 turns). code13 the Magician (Djinni Conjurer) Turns: 777, Time: 00:02:01 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 49 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Missiles c - 3 atropa-tipped darts e - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} d - a scroll of torment {unknown} g - 2 scrolls of blinking {unknown} i - a scroll of teleportation {unknown} Potions f - a potion of berserk rage {unknown} h - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barely misses you. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. The jackal barely misses you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... #.#.# ########### #.#.# #....<....# #.#.# #.........# #.#.####.ß.....ß.# ############.#....#.........# #.........).......#.........# #.##########.######.ß.....ß.# ###.#.........#w....#.........# #...>.########@######.....)...# ###............#†#### #.ß.....ß.# ....................# #.........# )..[....########.##.# #.........# ........###########.# #.ß.....ß.# ..........)...# #.# #.....:...# .....####.###.# #.###>...>...># .....# #.# #.# #....#..###..## .....# #.# #.# ####.........# You could see a ribbon worm (catching breath). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals 4 ball pythons (D:1) A bat (D:1) 5 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 777 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, kennysheep_nondescript D:2: minmay_general_purpose_star, layout_basic, basic_altar, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 9 Armour: Robe || 7 Dodge: Dodged || 9