Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 13079068300220165193 146 code13 the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Dec 21, 2025. Slain by a ribbon worm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:17 (2047 turns). code13 the Magician (Djinni Conjurer) Turns: 2047, Time: 00:06:19 Health: -1/38 AC: 3 Str: 12 XL: 5 Next: 53% Gold: 131 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . o - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... f - +6 ring of strength Stlth + (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe o - a +0 leather armour (worn) Jewellery f - a +6 ring of strength (worn) Scrolls d - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} i - a scroll of fear {unknown} l - 3 scrolls of acquirement {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of torment {unknown} q - a scroll of blinking {unknown} Potions b - 2 potions of heal wounds {unknown} c - a potion of berserk rage {unknown} e - a potion of might {unknown} g - a potion of moonshine {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} p - a potion of haste {unknown} Skills: + Level 2.1 Fighting + Level 3.4 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Foxfire Conj/Fire 88% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 11% 3d9 26% 4 e - Lesser Beckoning Tloc 44% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, strong, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The goblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The searing ray hits the goblin! You kill the goblin! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you. You die... ......####...### <..##.##....## ...##.##.#..# # ####........## .# .........####+## .g. #...........#... .... #.......#)#.##.# .... #......##.#.)#'#..# ####.# #....@w))# ## ####.#)### .....# .>###### ..> .. . You could see a ribbon worm. Vanquished Creatures An orc wizard (D:2) Robin (D:3) 5 adders (D:2) 3 ribbon worms (D:2) 4 orcs (D:2) 8 endoplasms 3 giant cockroaches 4 hobgoblins 4 jackals (D:2) 4 quokkas 2 ball pythons (D:2) 2 bats 3 frilled lizards 11 goblins 5 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Found a faded altar of an unknown god. 112 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 661 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/0 661 | D:2 | Learned a level 1 spell: Foxfire 742 | D:2 | Reached skill level 1 in Fighting 878 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 1249 | D:2 | Reached XP level 5. HP: 36/38 MP: 0/0 1249 | D:2 | Learned a level 2 spell: Lesser Beckoning 2027 | D:3 | Noticed Robin 2041 | D:3 | Killed Robin 2047 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, minmay_box_of_dots D:2: cheibrodos_helix_gallery, layout_basic D:3: cheibrodos_greedy_goblins, layout_loops_cross, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.4 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 42 | 13 || 55 Searing Ray | 15 | 18 || 33 Foxfire | | 33 || 33 Lesser Beckoning | | 1 || 1 Armour: Robe | 2 | 4 || 6 Leather armour | | 11 || 11 Dodge: Dodged | 1 | 9 || 10