Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8501621838504713665 21 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Dec 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:05 (1036 turns). code13 the Magician (Djinni Conjurer) Turns: 1036, Time: 00:02:05 Health: 22/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 67 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - staff of alchemy rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 leather armour Magical Staves d - a staff of alchemy (weapon) Scrolls b - 2 scrolls of immolation {unknown} c - a scroll of poison {unknown} g - a scroll of fear {unknown} i - a scroll of fog {unknown} Potions e - a potion of magic {unknown} f - a potion of attraction {unknown} h - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 14% 3d9 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....#...##.. .......... . #..#...#. .. #....... .. #......#.#.# .###........... ............... #.###...@###..#. . #............... .... ................ #....#########.#.##.#.. #.....)..# #.#.##.# #.#...##.#####......#. ....................# .#..###.##.##.#.#.### #..###.##.##.#.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 3 hobgoblins 4 ball pythons A bat (D:1) A goblin (D:1) 3 kobolds 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 306 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 978 | D:2 | Found Zagaobae's Antique Armour Shoppe. 1036 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 1036 | D:2 | Learned a level 1 spell: Kiss of Death 1036 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, kennysheep_decorative_pillar, chequers_serial_rivers_micro_c, hangedman_feature_mirror, minmay_pentomino_p2 D:2: layout_basic, serial_shops, nicolae_diamond_shop, st_stairs_1, minmay_increasing_density Action || total ---------------------------++------- Cast: Magic Dart || 52 Armour: Robe || 3 Dodge: Dodged || 3