Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12336293166232558894 20 code13 the Magician (level 3, 17/26 HPs) Began as a Djinni Conjurer on Dec 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:02 (630 turns). code13 the Magician (Djinni Conjurer) Turns: 630, Time: 00:02:02 Health: 17/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 40 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak Scrolls e - a scroll of enchant weapon {unknown} Potions b - 2 potions of invisibility {unknown} c - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History What level of the Dungeon? (default 1, ? - help) There is an escape hatch in the floor here. There is an open door here. There is a stone staircase leading down here. You fly downwards. Found a lumpy orange potion. There is a stone staircase leading up here. There are monsters nearby! The goblin shouts! The ball python hisses angrily. The goblin closely misses you. You fly upwards. There is a stone staircase leading down here. You fly downwards. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The goblin hits you with a +0 club. The ball python bites you but does no damage. The ball python constricts you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. The ball python bites you but does no damage. The ball python constricts you. The searing ray hits the goblin! You kill the goblin! The ball python bites you but does no damage. The ball python constricts you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# ..# #### ...# !..#####...# ####.........# ......S).....# .......@....# .############ You could see a ball python. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A quokka (D:1) 3 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 2 goblins A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 630 | D:2 | Reached XP level 3. HP: 17/26 MP: 0/0 630 | D:2 | Learned a level 1 spell: Apportation 630 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, chequers_serial_rivers_micro_b D:2: layout_loops_ring, serial_shops, nicolae_shop_swords_in_saltire, nicolae_shop_cornered_store, shop, nicolae_shop_dealshenge, minmay_goblin_outpost Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 7 Armour: Robe || 13 Dodge: Dodged || 4