Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11651597690161943337 21 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Dec 22, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:36 (671 turns). code13 the Magician (Djinni Conjurer) Turns: 671, Time: 00:01:37 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of protection from fire Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery e - a ring of protection from fire (worn) Scrolls f - 3 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} i - a scroll of fog {unknown} Potions b - a potion of resistance {unknown} d - a potion of magic {unknown} h - 2 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. Search for what [? for help]? . Search for what [Enter for "."]? . What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found an escape hatch in the ceiling. h - 2 puce potions (gained 1) f - 3 scrolls labelled YSINNU DEOTHRUQ (gained 1) Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A quokka comes into view. The quokka moves out of view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#### #.....# .♣...♣.## .......@## .†.>...♣.########### ...................# .♣...♣.............# ......#............# .##.###............# # #....###.####### ########........ ..........###### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 2 hobgoblins 4 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 372 | D:1 | Found a faded altar of an unknown god. 671 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 671 | D:2 | Learned a level 1 spell: Sandblast 671 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_rooms, dreamdust_ecumenical_altar_angels_and_demons, minmay_statues_item D:2: layout_basic, grunt_ministairs_2 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 1