Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11108419103792497548 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Dec 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (530 turns). code13 the Magician (Djinni Conjurer) Turns: 530, Time: 00:01:14 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 32 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... c - ring of see invisible Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Missiles d - 4 poisoned darts Armour a - a +0 robe (worn) b - a +0 leather armour Jewellery c - a ring of see invisible (worn) Scrolls f - a scroll of amnesia {unknown} h - a scroll of enchant weapon {unknown} Potions e - a potion of mutation {unknown} g - a potion of enlightenment {unknown} i - a potion of moonshine {unknown} j - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You see here a hobgoblin corpse. Found a leather armour. j - a viscous blue potion You see here a +0 leather armour. Found 6 stones. You see here 6 stones. Things that are here: a +0 dagger; a goblin corpse You see here a +0 ring mail. A jackal comes into view. A jackal is nearby! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. x2 You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.######....>...# #.# #.# #........# #.###### #.# #........#####......# ###.## #.......)......####.# #....#####.......###...#####.## .#.#............[....).##.....### ##...#####...........#.##.##..... ####.######.#.#.######.##.##.#### ##..............@..# #.......# .#.......⌠.⌠.......# ####.#### #.........⌠........# #... #..................# #..## ....................† ...# ....#####...#####..## .... ....#...#####...#... ...#. ....#.ß.......ß.#..hh ###.#) ....#...........# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 530 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 530 | D:1 | Learned a level 1 spell: Kiss of Death 530 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_cross Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 7 Armour: Robe || 2 Dodge: Dodged || 2