Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5219331190098150515 109 code13 the Magician (level 5, 29/38 HPs) Began as a Djinni Conjurer on Jan 3, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:00 (1990 turns). code13 the Magician (Djinni Conjurer) Turns: 1990, Time: 00:04:00 Health: 29/38 AC: 3 Str: 6 XL: 5 Next: 13% Gold: 178 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: on fire, flying, glowing, studying Short Blades A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 178 gold pieces. Inventory: Missiles f - 10 poisoned darts Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) g - a +2 leather armour of willpower Magical Staves b - a staff of conjuration (weapon) h - a staff of conjuration Jewellery n - an amulet of the acrobat Scrolls e - a scroll of identify {unknown} i - a scroll of revelation {unknown} j - 2 scrolls of fog {unknown} l - a scroll of silence {unknown} o - a scroll of immolation {unknown} q - a scroll of torment {unknown} Potions c - a potion of curing {unknown} k - a potion of haste {unknown} m - a potion of moonshine {unknown} p - a potion of brilliance {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Sandblast Erth 44% 2d11 1% 1 d - Fulminant Prism Conj/Alch 17% 3d10 21% 4 e - Mercury Arrow Conj/Alch 68% 2d9 3% 2 g - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bombardier beetle comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, 100% to hit) You feel a surge of power! The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray misses the bombardier beetle. You finish channelling your searing ray. The liquid fire burns you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) You feel a surge of power! The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! You have reached level 5! The power to cast Mercury Arrow wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #<....#.#.##.##.#.<#..## #.#....##.#.# ..#.##.#### #.......#.#.# #.#..... .####....#.#.# ####†#. ......##.#.#.# ........ ####..##.#.#.# .. .## ## #.....#.#.# .# # #.#####.#.####†# #.....#.#....@.# #####.#...###### #.#.### #...# ##### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 3 adders (D:2) 2 dart slugs 6 endoplasms 2 giant cockroaches 3 hobgoblins 6 jackals 2 quokkas (D:2) 3 ball pythons 3 bats 2 frilled lizards (D:1) 4 goblins 5 kobolds 10 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 240 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 930 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 930 | D:1 | Learned a level 1 spell: Sandblast 1116 | D:2 | Reached skill level 1 in Fighting 1165 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1990 | D:3 | Reached XP level 5. HP: 29/38 MP: 0/0 1990 | D:3 | Learned a level 2 spell: Mercury Arrow 1990 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_basic, nicolae_figureground_pulse D:3: layout_basic, kennysheep_generic_room_10 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 31 | 15 || 46 Searing Ray | 12 | 21 || 33 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | 2 | || 2