Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12852605852322419912 42 code13 the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Jan 3, 2026. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:47 (909 turns). code13 the Magician (Djinni Conjurer) Turns: 909, Time: 00:02:48 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 104 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Missiles b - 11 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of heal wounds {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Poisonous Vapours Alch/Air 80% 1d3 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Sigmund misses you. You're too confused to cast spells. Sigmund closely misses you. You bump into the rock wall. Sigmund barely misses you. You bump into the rock wall. You bump into the rock wall. You feel less confused. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. The magic dart hits you! You die... Sigmund begins carving another notch in his scythe. #.....# #.....# # #.....# . #.....# .## ##.....# #.# #......# ..# # #.##.#.# #@# #.##....#.#######.# ........#.......@.# ..##....#..######## . #...##..# .. #.......# #.##..###.# .#........"# .........### ######...# #...# #. You could see Sigmund. Vanquished Creatures An adder (D:2) 3 dart slugs An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) A ball python (D:2) 2 bats 2 frilled lizards (D:1) 5 goblins 7 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 413 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/0 413 | D:1 | Learned a level 1 spell: Poisonous Vapours 431 | D:1 | Reached skill level 1 in Fighting 894 | D:2 | Noticed Sigmund 909 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_double, infiniplex_forest_pool, infiniplex_forest_clump_medium, infiniplex_forest_zigzag_1 D:2: layout_loops_cross, minmay_pentomino_v4, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 14 Armour: Robe || 4 Dodge: Dodged || 10