Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7870232496918299216 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Jan 4, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:40 (1075 turns). code13 the Magician (Djinni Conjurer) Turns: 1075, Time: 00:01:41 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 80 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) e - +0 swamp dragon scales j - a +0 cloak Magical Staves g - a staff of fire Jewellery i - a ring of resist corrosion Scrolls b - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions c - a potion of mutation {unknown} f - a potion of resistance {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a cloak. You see here a +0 cloak. You reach down and open the door. There is an open door here. You now have 80 gold pieces (gained 9). i - a ring of resist corrosion There is an open door here. You see here a +0 cloak. j - a +0 cloak Found a stone staircase leading up. Found a stone staircase leading down. A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..####.####.###.......# #####...###.........#.# #...^.######.###.#<# ##...## #.###.#.# ##.## #.....#.# #.# #.......# #.# ##.###### ##'## #.# ##...## #@# ##.....## #.# ##.......## #.# ##.........# ... .+.........+ ... ##.........# #.†.# ##.......## ..>.. ##.....## #.... ##...## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A goblin (D:2) A kobold (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 904 | D:2 | Found a faded altar of an unknown god. 1075 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1075 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1075 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, kennysheep_minor_cross, grunt_decor_mini_mirrors D:2: layout_loops_corners, chequers_ecumenical_altar_simple_redux Action || total ---------------------------++------- Cast: Magic Dart || 37 Armour: Robe || 3 Dodge: Dodged || 1