Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8228021690342214835 26 code13 the Magician (level 3, 18/27 HPs) Began as a Djinni Conjurer on Jan 4, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (1042 turns). code13 the Magician (Djinni Conjurer) Turns: 1042, Time: 00:02:25 Health: 18/27 AC: 3 Str: 6 XL: 3 Next: 22% Gold: 50 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Magical Staves e - a staff of conjuration (weapon) f - a staff of conjuration g - a staff of death Scrolls d - a scroll of identify {unknown} Potions c - a potion of mutation {unknown} h - a potion of enlightenment {unknown} i - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 c - Kiss of Death Conj/Necr 100% 2d13 2% 1 d - Fulminant Prism Conj/Alch 14% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An adder is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the adder but does no damage. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You feel a surge of power! The magic dart hits the adder. The adder is lightly wounded. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the adder. The adder is heavily wounded. The adder bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the adder. You kill the adder! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . #.#...... .S.. ###########.#.....) .... # ...#.......#...... #... .#.##.#.#.....#...... .. ............>.#...... #... .#.##.#.#.##..#...... # ## #....#.....####.#. # #.#.#.÷.......<...#.#. # ##...#@##.....#....#.#. # ...#........##.#.#...... #..............#.#.....# +...)................... #....................... #.....)......._...#..... ....÷............##..... .....#...........##...). #...........##..... There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:2) 3 frilled lizards 3 goblins 2 jackals (D:1) 3 kobolds 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 290 | D:1 | You are sucked into a shaft and drop 1 floor! 291 | D:2 | Found a shadowy altar of Dithmenos. 305 | D:2 | Reached XP level 2. HP: 21/22 MP: 0/0 841 | D:2 | Noticed Jessica 1042 | D:2 | Reached skill level 1 in Fighting 1042 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 1042 | D:2 | Learned a level 1 spell: Kiss of Death 1042 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring D:2: layout_basic, basic_altar, minmay_stone_trees_medium, uniq_robin, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 41 Armour: Robe || 3 Dodge: Dodged || 1