Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5731124594316580071 61 code13 the Magician (level 4, 31/32 HPs) Began as a Djinni Conjurer on Jan 4, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:39 (722 turns). code13 the Magician (Djinni Conjurer) Turns: 722, Time: 00:01:40 Health: 31/32 AC: 3 Str: 6 XL: 4 Next: 27% Gold: 32 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . h - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Missiles d - 2 throwing nets {!f} Armour a - a +0 robe h - a +0 leather armour (worn) Scrolls b - a scroll of brand weapon {unknown} c - 2 scrolls of identify {unknown} f - 2 scrolls of amnesia {unknown} j - a scroll of poison {unknown} Potions e - a potion of attraction {unknown} g - a potion of mutation {unknown} i - 2 potions of brilliance {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Sandblast Erth 42% 2d11 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 34% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. You kill the hobgoblin! Your Dodging skill increases to level 3! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a shimmering altar of Xom. Found a robe. Found a stone staircase leading up. Found an escape hatch in the floor. Found a stone staircase leading down. j - a scroll labelled FUUGONGEHAY f - 2 scrolls labelled PAGHETSULEY (gained 1) Key pressed, stopping explore. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.....######## # ###..<..# # #....[..####### # #.##>.........# # #.............# # #............... # #....########### # #...#.## #...##@# #.##....# #.#..♣♣.# #.)#. .. #. # .## # #. . ## There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) A dart slug (D:1) An endoplasm (D:2) 2 giant cockroaches 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 ball pythons 4 goblins A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 526 | D:1 | You are sucked into a shaft and drop 1 floor! 573 | D:2 | Reached skill level 1 in Fighting 573 | D:2 | Reached XP level 3. HP: 12/27 MP: 0/0 573 | D:2 | Learned a level 1 spell: Sandblast 578 | D:2 | Reached XP level 4. HP: 9/32 MP: 0/0 696 | D:2 | Found a shimmering altar of Xom. 722 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms D:2: layout_basic, basic_altar, nicolae_eternal_life, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | 7 || 35 Searing Ray | 6 | || 6 Armour: Robe | 2 | || 2 Leather armour | 1 | || 1 Dodge: Dodged | 3 | || 3