Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6426972480139166950 375 code13 the Magician (level 7, 45/50 HPs) Began as a Djinni Conjurer on Jan 5, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:06:27 (3355 turns). code13 the Magician (Djinni Conjurer) Turns: 3355, Time: 00:06:27 Health: 45/50 AC: 5 Str: 6 XL: 7 Next: 3% Gold: 156 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . h - +0 leather armour rPois ∞ r - +1 hat rElec . j - +0 cloak rCorr + (no gloves) SInv + (no amulet) Will ..... g - ring of resist corrosion Stlth + m - ring of see invisible HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour h - a +0 leather armour (worn) j - a +0 cloak (worn) p - a +0 helmet r - a +1 hat (worn) Jewellery g - a ring of resist corrosion (worn) m - a ring of see invisible (worn) Wands o - a wand of acid (9) Scrolls e - 4 scrolls of enchant weapon {unknown} f - 2 scrolls of vulnerability {unknown} i - a scroll of brand weapon {unknown} l - 2 scrolls of identify {unknown} n - a scroll of summoning {unknown} q - 2 scrolls of teleportation {unknown} s - a scroll of silence {unknown} Potions a - a potion of enlightenment {unknown} d - a potion of invisibility {unknown} k - 2 potions of brilliance {unknown} t - a potion of haste {unknown} Baubles b - 3 flux baubles Skills: + Level 3.0 Fighting + Level 4.2 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 13% 3d9 22% 4 e - Grave Claw Necr 54% 2d10 3% 2 f - Inner Flame Hex/Fire 27% N/A 6% 3 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. You kill the bombardier beetle! Your Fighting skill increases to level 3! You have reached level 7! The power to cast Inner Flame wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........# .....$....# ..........# #........## #.........# +.........+ #.........# #...@.....+ .#.. #.).......# .... ###.##....#..... #.. #....#...... #.ß #...#........ #.. #.#.#........ ##. ##........... .. ##.#.......# #..........# There were no monsters in sight! Vanquished Creatures Sigmund (D:4) A howler monkey (D:3) A bombardier beetle (D:4) 8 adders A ribbon worm (D:3) 10 orcs 6 endoplasms 3 giant cockroaches 3 hobgoblins 4 jackals (D:2) 3 quokkas 7 ball pythons 6 bats 5 frilled lizards 10 goblins 5 kobolds 4 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 1504 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 1504 | D:2 | Learned a level 1 spell: Shock 1589 | D:2 | Reached skill level 1 in Fighting 1674 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 2228 | D:3 | Reached XP level 5. HP: 29/38 MP: 0/0 2228 | D:3 | Learned a level 2 spell: Grave Claw 2940 | D:3 | Found a broken altar of Ashenzari. 3137 | D:4 | Noticed Sigmund 3209 | D:4 | Killed Sigmund 3210 | D:4 | Reached XP level 6. HP: 40/45 MP: 0/0 3355 | D:4 | Reached XP level 7. HP: 45/50 MP: 0/0 3355 | D:4 | Learned a level 3 spell: Inner Flame 3355 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic D:2: layout_basic, minmay_pentomino_s4 D:3: layout_loops_ring, mainiacjoe_overflow_alcove_1, wad_floor_pattern_1, st_stairs_14 D:4: layout_basic, minmay_temple_entry_antechambers, serial_bayou_ford_a, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 6 | || 6 Cast: Magic Dart | 36 | 12 | || 48 Searing Ray | 4 | 7 | || 11 Shock | 21 | 89 | || 110 Grave Claw | | 2 | || 2 Armour: Robe | 1 | | || 1 Leather armour | | 5 | || 5 Dodge: Dodged | 2 | 7 | || 9