Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5556857380244510006 100 code13 the Magician (level 5, 38/38 HPs) Began as a Djinni Conjurer on Jan 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:45 (1369 turns). code13 the Magician (Djinni Conjurer) Turns: 1369, Time: 00:03:46 Health: 38/38 AC: 5 Str: 6 XL: 5 Next: 3% Gold: 90 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ p - +0 helmet rElec . k - +0 cloak rCorr . d - +0 pair of gloves SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ (no ring) HPRegen 0.26/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Missiles c - 3 atropa-tipped darts m - 6 poisoned darts Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) j - a +0 buckler k - a +0 cloak (worn) p - a +0 helmet (worn) Jewellery b - a ring of wizardry (worn) Scrolls f - 2 scrolls of immolation {unknown} l - a scroll of acquirement {unknown} n - a scroll of noise {unknown} Potions e - a potion of haste {unknown} g - a potion of attraction {unknown} h - a potion of brilliance {unknown} i - a potion of might {unknown} o - a potion of lignification {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 1% 2 c - Shock Conj/Air 88% 1d8 1% 1 d - Fulminant Prism Conj/Alch 11% 3d8 9% 4 e - Construct Spike Laun Frge 44% 2d4 1% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 9% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the frilled lizard! Found 7 stones. Found 6 stones. There is a fountain of clear blue water here. You now have 90 gold pieces (gained 7). A ribbon worm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The rocky spike skewers the ribbon worm. The ribbon worm is moderately wounded. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The rocky spike skewers the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You stop channelling your searing ray. A quokka comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .†......... .... .+.. + †........... ..## ... # ###.###.#### ###.#.#.###... # ### .# #...##.⌠#(#... # # #....⌠...##... # #..##...⌠...#+# # #..#.#⌠.##....# # #..###.#(#.#..# # #.@....###.##.## #.#............## #.##.###r.†.....# #.##.# ##......## .# #.##.####.....##### .. #... .............. .# #### ###......##### ##.#.#.# .......# You could see a quokka (wandering). Vanquished Creatures 4 gnolls 2 adders (D:2) A ribbon worm (D:2) 7 endoplasms 2 giant cockroaches 3 hobgoblins (D:1) 6 jackals (D:2) 3 quokkas (D:1) 4 ball pythons A bat (D:1) 6 frilled lizards 2 goblins (D:1) 3 kobolds (D:1) 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 317 | D:1 | Reached skill level 1 in Fighting 317 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 317 | D:1 | Learned a level 1 spell: Shock 878 | D:2 | Found a faded altar of an unknown god. 911 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1008 | D:2 | You are sucked into a shaft and drop 1 floor! 1262 | D:2 | Reached XP level 5. HP: 29/38 MP: 0/0 1262 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1369 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, hangedman_decor_growths, chequers_serial_rivers_small_3, minivault_25, minmay_tiny_reverse_x D:2: layout_loops_corners, chequers_ecumenical_altar_island, minmay_heptomino_o4, uniq_robin D:3: layout_rooms, minmay_joined_circles, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 34 | 5 || 39 Searing Ray | 1 | 5 || 6 Shock | 26 | 8 || 34 Iskenderun's Myst | | 7 || 7 Construct Spike L | | 4 || 4 Armour: Robe | 3 | || 3 Dodge: Dodged | 2 | 5 || 7