Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 17623817140513446027 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Jan 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:31 (545 turns). code13 the Magician (Djinni Conjurer) Turns: 545, Time: 00:01:32 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 81 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Inventory: Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Magical Staves f - a staff of death (weapon) Scrolls h - a scroll of enchant weapon {unknown} Potions b - a potion of attraction {unknown} c - a potion of brilliance {unknown} e - a potion of curing {unknown} Baubles g - 3 flux baubles Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 club. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. A kobold is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ###### #.#####################.##.# #........................... #.#####################.#... #...........# ###.#..# ###########.#########......# #@....##......#.## ............##.......... ..g.........##......#.## ............####....#.## .......................# ..)...............#.#+## ........#.....##..#....# ..#....................# #.#.....#.....#......... You could see a goblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 43 | D:1 | Identified the medusa talisman of Vlad {*Slow rElec rC++ | Dex+3} 186 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 545 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 545 | D:1 | Learned a level 1 spell: Poisonous Vapours 545 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 2