Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7153334503019345395 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (442 turns). code13 the Magician (Djinni Conjurer) Turns: 442, Time: 00:00:58 Health: 24/26 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 55 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring of protection from cold Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Missiles h - 4 poisoned darts Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery d - a ring of protection from cold (worn) Scrolls b - a scroll of enchant armour {unknown} f - a scroll of amnesia {unknown} i - a scroll of silence {unknown} Potions e - a potion of lignification {unknown} g - a potion of enlightenment {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Sandblast Erth 38% 2d10 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; a stone; a kobold corpse Found a dagger. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. h - 4 poisoned darts i - a scroll labelled PYISTR LAYDEU You reach down and open the door. There is an open door here. A giant cockroach comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######.....# #.. ...........# #.# #######.#### #.# #.# #.# #.# # #.# #.###. #.# ##....# #.# #.....# #@# #.....# #.# #...... #.# #...... #.# ######. #.# #. #.# #########. #.# #......... ####'#######.....)... #.................... There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 442 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 442 | D:1 | Learned a level 1 spell: Sandblast 442 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, minivault_24, minmay_quantized Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 9