Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 13682096900266129019 36 code13 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Jan 5, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (1070 turns). code13 the Magician (Djinni Conjurer) Turns: 1070, Time: 00:02:00 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 73 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + g - amulet of reflection Will ..... c - ring of see invisible Stlth ++ d - ring of wizardry HPRegen 0.24/turn %: reflection, wizardry (x1), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 buckler Jewellery c - a ring of see invisible (worn) d - a ring of wizardry (worn) g - an amulet of reflection (worn) Scrolls b - a scroll of teleportation {unknown} Potions e - a potion of invisibility {unknown} h - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Slow Hex 76% N/A 1% 1 d - Fulminant Prism Conj/Alch 9% 3d7 11% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 11% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and quivering boomerangs (78% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You block the orc's attack. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and quivering boomerangs (heavily wounded, 78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * You block the orc wizard's attack. The searing ray hits the orc wizard. The orc wizard is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc wizard hits you with a +0 dagger. You die... #.### ######.#.## #......<..#### .......<.....+ ..###.#...#### # #..).## ##..###..### .........# #######@## #o# )). ##.#. #.#.# #.# # #.. ### You could see an orc wizard. Vanquished Creatures A dart slug (D:1) 4 orcs (D:2) A giant cockroach (D:1) 5 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 463 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 463 | D:1 | Learned a level 1 spell: Slow 504 | D:1 | Reached skill level 1 in Fighting 995 | D:1 | Found Wuemnu's Book Shoppe. 1070 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_shops, nicolae_shop_window_shopping, minmay_tetromino_o2 D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 18 Slow || 1 Armour: Robe || 9 Dodge: Dodged || 6 Block: Other || 2